Built from the ground up to give you a global view of your built players, .Peek helps you to quickly identify the culprit that requires direct attention in order to keep your project optimized.
By multi-selecting builds, you can even see what changed between your builds to spot what matters more quickly.
.Peek provides a list of the assets that goes into your build.
Assets can be reordered by size or by name, helping you to instantly see the biggest assets in your build and reduce the size of your built player.
You can also easily clean assets that are not used, ensuring the Unity project loads faster when opening it for the first time or switching platform.
.Peek allows you to select two build reports to get a instant view of what changed or did not change. Inspired by Version Control file diff viewers, .Peek makes information easy to read thanks to color markers : Green for added files, Red for removed one, etc...
It is also easy to spot a size change that should draw your attention : Red for size that increases, Green for size that decreases
This allows you to quickly spot a texture that was not compressed the way it should be, a large .dll that was added to the build and should not, or a prefab and a list of related assets which was added to the build by mistake.
Its optimized and threaded UI allows maximum responsivity while you compare different builds even in AAA projects.
.Peek smart filtering implementation allows it to proceed thousands of assets in a fraction of second while keeping the UI fully responsive.
Simply type "t:texture" and you will get a list of all the textures in your project
Type "t:texture /Resources/ .psd" and you will see all the psd file located in your Resources folders.
Very useful to keep your project clean of undesirable assets.